Tuesday, October 28, 2008

Vecset Prototype

I recently completed the design specs for the Vecset prototype. The next step is to finish debugging the Python code which I wrote some weeks ago, and that code will someday be the Vecscript code editor. When that's done I intend to post to the OLPC mailing lists (games and devel), advertising that I hope to team up with a Python programmer. That programmer's main role is to develop the Linux version of the Vecset prototype, and then building on that prototype to implement Vecset for the XO Laptop. While that programmer is working on the prototype, I will be developing in Java the Vecscript compiler (Vecscript is the built-in scripting language of the Windows version of Vecset). When the prototype is finished, I will translate relevant portions of that code, developing the Java/Windows version of the prototype.

Thursday, October 9, 2008

Vecset for the XO

This evening I intend to post a new project announcement on the OLPC Games mailing list for Vecset (which used to be Treenimation). That mailing list is subscribed to by developers of games for the XO Laptop. One Laptop Per Child (OLPC) is manufacturing millions of $175 XO Laptops for schoolchildren in developing countries. A scaled-down version of Vecset will be compatible with the XO Laptop. This version will use Python instead of my own Vecscript as its built-in scripting language, and will not support playing games over the Internet. You can still play multiplayer games with other nearby XO users, over its wireless network.

This weekend I intend to finish debugging my Python code for what will someday become the Vecset Code Editor, and then start translating it into Java. I'm a newbie when it comes to programming in Java. I'm most comfortable programming in Delphi, and I learned Python programming a few months ago.